![]() Chihiro seems to have the same exact specs as XBox (like System246 & PS2) despite Sumo Digital's comments. Polygons : 125M Polys/sec (Theoretical Maximum)įeatures : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features). nVidia nForce (Real time Dolby Digital 5.1 encoding) Other sounds may be generated by the CPU via software engines.ģ. To complete the virtua striker saga of the triforce plate, the only thing missing is to add or make playable the 2002 Japanese version of virtua striker (korea-japan ball) and the Japanese version of virtua striker 4 (adidas pelias ball). Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)Ģ. 's good that we have playable versions of vs4 in dolphin triforce. iso for everything except F-Zero AX: https. Graphics : nVidia XChip 200MHz (based on the nVidia GeForce 3)ġ. Virtua Striker 2002 / Virtua Striker 4 / Virtua Striker 4 2006: Run DolphinTriforcebrodostar-4.0-310.1-Virtua Striker.exe F-Zero AX: Run Get the. Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter.ĬPU : Intel Pentium III 733MHz (133MHz FSB) Graphics Engine : "Flipper" (Custom ATI/Nintendo) Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency. Sound DSP : Custom Macronix 16bit DSP 81MHz ![]() Here's the known tech specs if anyone's interested. ![]()
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